- Teams & Staff
- Derby 101
- Jr. Derby
To begin, four blockers and a jammer from each team line up behind their starting points, the blockers at a line 30 feet ahead of the jammers. A single whistle from the referees starts the pack rolling and once it moves past the front line, the jammers are signaled to take off with a double whistle blast.
Points are scored by lapping members of the opposition – one point apiece – so the jammers begin picking up points on their second pass through the field of blockers. The initial, non-scoring pass matters because the first jammer to cleanly navigate the pack is awarded ‘lead jammer’ status, giving her the ability to end the jam at a time of her choosing.
The team with the most points at the end of the game wins.
|BY THE NUMBERS|
|2 minute plays – aka “a jam”|
|2 x 30 minute periods|
|30 second break between each jam|
|3 timeouts per team|
|4 minors or 1 major penalty = 1 minute in the penalty box|
|7 trips to the box = player ejection|
|WHAT’S LEGAL?||WHAT’S NOT?|
|Contact between the shoulders and mid-thigh||High and low hits; hits to the back|
|Hitting someone using your upper thighs, hips, butt, side or shoulder||Hitting someone using your lower legs, arms, elbows or head|
|Pushing a teammate to give her a boost in speed||Pushing a member of the opposition|
|Being out of bounds as the result of a hit||Being out of bounds to avoid a hit or to pass people|
|Skating clockwise to return to the pack||Skating clockwise while hitting someone or to pick up a dropped helmet cover|
|Jumping the apex – the narrowest part of the track – to get past someone||Hitting anyone with both feet off the ground|
‘Booty block’ – maintaining position in front of an opposing skater by using your ‘booty’ to stop her from passing. Not the most spectacular block, but often the most effective!
‘Shoulder check’ – a hit to the side of the body using the shoulder and ribs.
‘Hip check’ – hitting using the hip to put another skater off-balance or out of bounds. This might look like a love-tap, but it’s surprisingly effective because it acts close to or under a skater’s center of gravity.
‘Can-opener’ – a shoulder check that lands on the opposing skater’s sternum. Ouch!